Ring, artifact (Requires Attunement by a Lawful or Neutral Character with the ability to cast at least 1 spell or cantrip) A magical fusion of the rings that command the 4 elementals, this ring weilds the power of all 4 elemental planes. The ring appears as such, incorporating visual elements from all rings. The ring weighs 1 pound, and glows faintly in total darkness - although not enough to see with. When viewed under detect magic, the ring pulses between all 4 elements (evocation), and the enchantment school Artifact The ring does not appear magical or special in any way to any spell below 5th level, and cannot be removed from the wearer's finger by anyone except the wearer or the person attuned to it (if different) Total Elemental Dominance The ring is linked to the 4 elemental planes - while wearing this ring, you have advantage on attack rolls against elementals from the linked planes, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane. For use of these properties, the ring has a maximum of 6 charges, and it regains all charges every dawn and dusk, but immediately loses 1 charge for each plane it is linked to (So it functionally has 2 charges until the destruction process is started) and all spells cast from the ring have a spell save DC of 17, or your characters spell save DC (whichever is higher). Additionally, the ring cannot lose charges while in a plane it is linked to. Elemental Dominance: air You can expend 1 of the ring’s charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran. If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to lightning damage. You have a flying speed equal to your walking speed and can hover. You can cast the following spells from the ring, expending the necessary number of charges: gust of wind (2 charges), wind wall (1 charge). Elemental Dominance: earth You can expend 1 of the ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran. If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to acid damage. You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there you are shunted out to the nearest unoccupied space you last occupied. You can cast stone shape from the ring, expending 2 charges Elemental Dominance: fire You can expend 1 of the ring’s charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan. If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties: You are immune to fire damage. You can cast the following spells from the ring, expending the necessary number of charges: burning hands (1 charge), fireball (2 charges) Elemental Dominance: water You can expend 1 of the ring’s charges to cast dominate monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan. If you help slay a water elemental while attuned to the ring, you gain access to the following additional properties: You can breathe underwater and have a swimming speed equal to your walking speed. You can cast the following spells from the ring, expending the necessary number of charges: create or destroy
water (1 charge), ice storm (2 charges) Back to Main Page → 5e Homebrew → Equipment → Artifacts When you view a magic item while the Detect Magic spell is active, you'll see certain auras based on the schools of magic at work in the item. For a Ring of Air Elemental Command, auras include:
This item has 1 more magical aura. Become a Keeper and see the full list. Color Scheme: 5eMagic (default) Don't like these colors? Keepers can customize their game by choosing from a variety of color schemes. Pop Out Larger AuraCan Air elementals fly 5e?Air elementals are distinguished by their wicked fast 90-foot flying speed (their only form of movement); their extremely high Dexterity; their resistance to lightning and thunder damage; their immunity to grappling, restraint and falling prone; and their Air Form and Whirlwind features.
What is the best elemental 5e?Dungeons & Dragons: 10 Most Powerful Elementals, Ranked. 1 Elder Tempest. Elder Tempests are the most powerful of elder elementals.. 2 Zaratan. The Zaratan is the elder form of earth elementals. ... . 3 Leviathan. Leviathans are the elder elemental form that water aligned elementals take. ... . 4 Phoenix. ... . 5 Marid. ... . 6 Efreeti. ... . 7 Djinni. ... . 8 Dao. ... . How do you beat the air elemental?In order to defeat the Elemental, the Hero needed to somehow get a bit of earth down the tornado's funnel. This could be accomplished by throwing the earth, using the Levitate spell to drop it from above, or simply walking into the Elemental's cyclone and shoving the earth down it.
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