New super mario bros wii game id

The non-international versions' logos are mostly unchanged, but have a subtitle in the respective language under it. The Japanese version's title screen says "Press 2 Start" instead of "Press 2 to Start". In the Korean and Taiwanese versions, the copyright info was updated, since the game was first released in 2010 in those regions. The Chinese version gets a different copyright font.

InternationalJapanKorea / Taiwan

There are some strange regional differences between the International, Japan, and Korea and Taiwan versions of the Wii Menu banner. The International version has the clouds seen at the start of the banner on the left half of the screen be placed lower on the banner than the Japan, Korea and Taiwan versions. Additionally, the Korea and Taiwan banner has a noticeable graphical flaw where a black spot can be seen in the clouds.

Version 2

The North American, PAL, and Japanese versions got a revision built in early 2010. All changes made were carried over to future regions when those released as well.

World 7-Tower Boss Battle Tileset

Tileset ImageCollision Data (Revision 1)Collision Data (Revision 2)

The collision data for World 7-Tower's boss battle tileset was changed to make the entire platform solid, including the empty area underneath.

Korea

Credits

  • The spelling of Bowser Jr. voice actor Caety Sagoian's name was fixed, misspelled as "Catey Sagoian" in previous versions.
  • The "Debug" section was removed, leaving Naoki Takami, Ryuhei Matsuura, and NOA Product Testing uncredited. (Mario Club Co., Ltd. was included in a new "Product Testing" section.)

Taiwan / Hong Kong

World 4-1 Out-of-Bounds fix

InternationalTaiwan / Hong Kong

In the Taiwan / Hong Kong version, a wall in World 4-1 has been extended downwards to prevent you from swimming below the level terrain.

Credits

While every regional release has new credits sections for the localization and quality assurance teams, this one also adds Megumi Shichida to the general "Special Thanks" section.

China (NVIDIA Shield TV)

HUD

The character icons in the HUD are new larger-resolution renders in the Chinese version. Luigi's icon, for some reason, is squished horizontally (but it looks fine in-game, since the layouts that use it specify a size with the correct aspect ratio).

Ghost House Tileset

The tileset texture used outside of Ghost Houses was upscaled and "touched up" a bit for the Chinese Nvidia Shield.

Normally, the outer pixels of each tile are duplicated outwards. This is to prevent tiles from bleeding into each other when the camera size/position changes, since the individual tiles are scaled and the GPU interpolates using the full texture rather than just the tile. With the extended outer pixels, it'll interpolate using the outer edge of each tile instead of bleeding into the tiles next to the one being scaled in the full texture atlas. Unfortunately, someone at Nvidia didn't quite understand this, as their redrawn edges just pass through these areas without following the extensions pattern as they should.

In addition, some of the tiles near the ones they were editing were slightly messed up, too, as shown on the left!

Archive Sorting

New Super Mario Bros. Wii packs the majority of its assets into bundles of files, or archives. Nintendo's build system repacks every archive when the game is built. In the Wii releases, the files inside are always sorted alphabetically and case-insensitively. Nvidia's build, on the other hand, is not so consistent; a few of the archive files are sorted case-sensitively or even seemingly randomly.

Here is an example from /Layout/sequenceBG/sequenceBG.arc/anim:

InternationalChina
  • sequenceBG_00_BG00.brlan
  • sequenceBG_00_BG10.brlan
  • sequenceBG_00_BG20.brlan
  • sequenceBG_00_BG30.brlan
  • sequenceBG_00_BG40.brlan
  • sequenceBG_00_BG50.brlan
  • sequenceBG_00_cloud.brlan
  • sequenceBG_00_inWindow.brlan
  • sequenceBG_00_outWindow.brlan
  • sequenceBG_00_inWindow.brlan
  • sequenceBG_00_BG50.brlan
  • sequenceBG_00_BG40.brlan
  • sequenceBG_00_BG30.brlan
  • sequenceBG_00_BG20.brlan
  • sequenceBG_00_BG10.brlan
  • sequenceBG_00_BG00.brlan
  • sequenceBG_00_cloud.brlan
  • sequenceBG_00_outWindow.brlan

Credits

The in-game credits for this release are actually almost identical to those of the original Japanese version, including reintroduction of the "Catey Sagoian" misspelling. The only difference is that the "Sound Effects" section is, for some reason, now titled "Sound Effect". As this seems more like a mistake than an intentional change, the developers may have used a slightly outdated copy of the Japanese credits here.

The engineering, QA, and management teams for this release are credited in a separate credits menu built into the emulator app. The Chinese translators are uncredited.

Anti Addiction screen, Nintendo and NVIDIA "LIGHTSPEED" logos

To do:
Consider adding rips of the textures from the layout, since they aren't used. Note that the anti-addiction one has some additional text in the used version, too.

When booting the game up, the following screens appear in the following order:

Anti AddictionNintendo LogoNVIDIA "LIGHTSPEED" Logo

The layouts for these screens are located at /CN/Layout/antiAddiction/antiAddiction.arc, /Layout/logoScreen/logoScreen.arc and /Layout/nvLogo/nvLogo.arc, respectively. The textures inside go unused, however, because the emulator replaces them on-the-fly with higher res versions.

These screens replace the Wii Remote strap warning screen. Its actor, WII_STRAP, was replaced with the actors LOGO_SCREEN, NV_SCREEN, and ANTI_ADDICTION_SCREEN in that order. The strap screen layout is still present at /CN/Layout/wiiStrap/wiiStrap.arc, just unused.

When did new Super Mario Bros Wii come out?

New Super Mario Bros. Wii is a 2D side-scrolling platform video game developed by Nintendo for the Wii. A follow-up to the 2006 Nintendo DS game New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later.

Are there any new Super Mario games on the 3DS?

Mario Party 9: A lot of this game's content originated from New Super Mario Bros. Wii. StreetPass Mii Plaza: One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the Nintendo 3DS is New Super Mario Bros. Wii. New Super Mario Bros. 2: This game is a follow-up to New Super Mario Bros. Wii.

Will there be a new Super Mario Bros 2?

New Super Mario Bros. Wii received two follow-ups in 2012: New Super Mario Bros. 2, a direct sequel to New Super Mario Bros. for the Nintendo 3DS, and New Super Mario Bros. U, a direct sequel to this game as a launch title for the Wii U .

Does new Super Mario Wii have multiplayer?

It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros. In addition to the single-player experience, New Super Mario Bros. Wii also features a multiplayer mode for up to four players. This is the first Super Mario game to feature co-op and vs. modes at the same time since Mario Bros.

What is the game ID for New Super Mario Bros Wii?

SMNE01 - New Super Mario Bros. Wii.

Is Newer Super Mario Bros Wii free?

It's completely free, so what are you waiting for? Newer Super Mario Bros. Wii is having its fifth anniversary! The game has been downloaded more than 575000 times since, and we're happy you've enjoyed it!

Is Newer Super Mario Bros Wii a real game?

Newer is a full unofficial sequel to New Super Mario Bros. Wii, crafted over the span of 3 years by a team of devoted Nintendo fans. Playable legally on any homebrew-enabled Wii; no piracy or hardware mods needed. The official Newer website.

How many copies did New Super Mario Bros Wii?

To date, the game has sold over 30 million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling Mario game on the system, after Mario Kart Wii.